Role of Science and Technology in Entertainment
Science and technology has changed the entertainment people and enjoying nowadays especially gaming. The world of gaming has improved drastically since the olden days. Games have a great impact on youth’s mind nowadays.
Negative impacts:
Example 1: A fatal sniping spree by two teen-age Tennessee boys who said they were mimicking the video game "Grand Theft Auto III" has triggered a $246 million damage lawsuit against the game's creator and others. One person was killed and another wounded in the incident last June. The case, filed Monday in Cocke County Circuit at Newport, Tennessee, named Sony Computer Entertainment America Inc., a unit of Sony Corp. (SNE: Research, Estimates), Rockstar Games, a subsidiary of Take-Two Interactive Software Inc. (TTWO: Research, Estimates), and Wal-Mart Stores Inc. (WMT: Research, Estimates), which sold the game, the parents of the two boys involved, and the boys themselves. The lawsuit alleges that the parties being challenged should have known the game would lead to "copycat violence."
Example 2: An 18-year-old from Ley-land, Lancashire, was reported to have suffered a broken jaw after being mugged by two older men. Lancashire police said that the motive for the attack was the victim’s new copy of Grand Theft Auto IV, which he had bought from his local Blockbuster store minutes earlier.
Positive impacts:
Example 1: Professor Griffiths also highlighted specific cases where video games had been used to help treat specific physical conditions, including an eight-year-old boy whose illness caused him to pick his lip, causing scarring. Previous treatments had failed so the boy was given a hand-held video game to keep his hands occupied. Two weeks later the affected area had healed. Computer games have even been used as a form of physiotherapy for arm injuries. Professor Griffiths told the BBC News website: "You can't tar all games with the same brush.”Video gaming is safe for most players and can be useful in healthcare. (BBC news)
Example 2: One innovative application of video games in health care is their use in pain management. The degree of attention needed to play such a game can distract the player from the sensation of pain, a strategy that has been reported and evaluated among paediatric patients. One case study reported the use of a handheld video game to stop an 8 year old boy picking at his face. The child had neurodermatitis and scarring due to continual picking at his upper lip. Previous treatments had failed so the boy was given a hand held video game to keep his hands occupied. After two weeks the affected area had healed. Controlled studies using both randomized controlled trials and comparison with patient's own baseline measures show that video games can provide cognitive distraction for children during chemotherapy for cancer and treatment for sickle cell disease. All these studies reported that distracted patients had less nausea and lower systolic blood pressure than controls (who were simply asked to rest) after treatment and needed fewer analgesics.
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